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In this easygoing and informal circle, we’ll explore the ins and outs of working in the games industry as well as how to identify and overcome barriers & challenges in a traditionally male-dominated field.
Key points we will focus on in our circle:
- Key differences between games and film animation
- Crunch time
- Barriers to entry
- Day-to-day studio life & workflows
- Retaining talent
I would like to talk to anyone who has an interest in creating a long-term career in video games. In particular I would like to invite people to share any obstacles they have encountered, either overt or subtle, which have made it a challenge to find and/or keep a job in games. The overall goal will be to identify any problematic practices in an attempt to help weed them out.
Preferably mentees who have shipped at least one title.
Times Per Month: Twice Per Month
Dates: Every other Sunday night.
Meeting Times: 7:00-8:00pm (PST)
I have been working in the Vancouver animation world for over 12 years, mostly in Game Cinematics. My notable credits include Mortal Kombat X, Gears 4 and 5, Just Cause 3 and The Long Dark. I have also spent a little bit of time working on films such as Spider-Man: Homecoming and others. I have a passion for storytelling, technology and animation and want to help others realize their dreams in these areas!
Title/Expertise: Lead Cinematic Animator
Company: Brass Token Games
Location: Vancouver, BC
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