Breaking In: Breaking Into the Industry and Keeping Yourself Hireable as a 3D Artist
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Breaking In: Breaking Into the Industry and Keeping Yourself Hireable as a 3D Artist
Details
APPLICATION GROUP 1
Applications Open:
1/29/25
THIS CIRCLE IS PERFECT FOR
- Students preparing to transition into starting their careers in the VFX, Virtual Production, and Game Industries
- Those who want to break into the industry/ build a future in the industry
- Those interested in environment art, prop creation, texture artists, generalists, and lighting artists
WHAT TO EXPECT
- The importance of networking, and how to network successfully
- Portfolio and resume reviews
- Tips on how to remain a hireable candidate
- Navigating the industry when work is scarce
- Resources on modeling, texturing, look development, and lighting as good starting points for furthering their growth as an artist in the field of their choice
- Things to expect in an interview
WHAT NOT TO EXPECT
- Fundamental 3D skills or workflow
- 3D project creations
- Software demonstrations
Qualification Criteria
Student (final year)
Aspiring Professional (0 yrs of experience)
Entry Level (1-2 yrs of experience)
Day / Time
Times Per Month:Â WeeklyÂ
Day / Time:Â Wednesday 8:00 – 9:00 PM
Timezone: EST
* You must meet the qualification criteria AND be able to attend the posted day/time of the circle (please note the timezone posted)
CIRCLE DESCRIPTION
This mentorship is for students in their final year, those who want to break into the industry, and those who are figuring out how to stay hireable. The first 3 years in this field are super important, and learning the skills to navigate this time will help you succeed for the rest of your career.
We will cover topics that include portfolio reviews, networking, and resources for 3D artists (modeling, texturing, lighting, look development, and generalists). We will also cover how to break into the industry, how to remain a hireable candidate, and what to expect during the interview process, how to determine which industry is right for you, and how to navigate positively when work is scarce. By the end of the mentorship, you will have the skills necessary to start and progress in your career.
ADDITIONAL Application Requirements
Please submit the following as part of your Application Profile:
*(AFTER you click to apply, you must go into your member profile and complete the member-specific portion; these requirements should be submitted through that profile):Â Â
- Portfolio
- A short personal statement explaining why you’re interested in this circle and what you look forward to gaining from this experience ( 3 – 8 sentences)
Circle Leader
Gabriella DeJesus
My name is Gabriella DeJesus, and I am an asset/environment artist in New York City. I have 3 years of experience in the VFX, Virtual production, and Games Industries. My specialties are modeling, texturing, look development, and lighting.
ADDITIONAL INFORMATION
Current Title: Lead 3D Artist
Studio / Employer:Â BadAss Studios Ltd.