Becoming A Marvel in Marvelous Designer

Becoming A Marvel in Marvelous Designer


WIA Members at the Creator level may apply to WIA Mentorship programs. Thank you for your support!

Becoming A Marvel in Marvelous Designer



  • Those with a 3D background
  • Students
  • Recent Graduates
  • Junior Artists
  • Artists with little to no experience in Marvelous Designer


  • Fashion History
  • Group Discussions
  • Costume Modelling
  • Personal Project


  • Texturing
  • Rendering
  • Animation


This Circle looks at costume and the history of fashion, exploring how costumes help create a character and story.

We will cover the traditional approach to garment construction and pattern cutting. Through tutorials and demonstrations, you will gain knowledge and experience in Marvelous Designer.

Throughout the Circle, you will work on a personal project where you will design your own costumes and transform them into a CG production-ready model using both Marvelous and Maya software. Each meeting you will have the opportunity to show your progress and receive personal feedback and tips.

Alongside the technical element of this Circle, we will look at methods of improving self-confidence, map out future career goals, and discuss possible ways to overcome any internal barriers that may be holding you back. This Circle is best suited for those with a 3D background and little to no experience with Marvelous Designer.

Qualification Criteria

Student (final year)
Aspiring Professional (0 yrs of experience)
Entry Level (1-2 yrs of experience)

Day / Time

Times Per Month:  Twice 
Day / Time:  Every other Monday at 18:30 (2 hour sessions)
Timezone: GMT

ADDITIONAL Application requirementS

Please submit the following:

  • Examples of 3D Modeling Work
  • Resume
  • Personal Statement

Circle Leader

Natasha Kanolik

Natasha is a Senior Modeler at DNEG Animation and is based in London. With a degree in Fashion Design, with Design for Performance from Birmingham City University, she started her career in the wardrobe departments of major theatrical productions such as The Book of Mormon and Peter Pan. She then became a Costume Supervisor for feature films and Off-West End theatre productions.

After much success, Natasha traded in the theatre for CG and completed an intensive course in 3D for VFX at Escape Studios in London, focusing on the art of modeling and surfacing. She started at DNEG as a runner but soon after was promoted to Artist on DNEG Animation’s modeling team, where she worked on their first feature film, Ron’s Gone Wrong.

Since then, she has been responsible for modeling the majority of the costumes on ‘Entergalactic’ and remains part of the Environment Modeling Team for DNEG’s upcoming productions, including Garfield and That Christmas.


Current Title:  Senior Modeling Artist

Studio / Employer:  DNEG Animation


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