Breaking In To Surfacing, Texturing, and Look Development

Breaking In To Surfacing, Texturing, and Look Development

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35 Application spots left

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Breaking In To Surfacing, Texturing, and Look Development

Details

APPLICATION GROUPĀ 
Applications Open:
1/29/25

THIS CIRCLE IS PERFECT FOR

  • Students
  • Recent Graduates
    Working artists with less 3-5 years of experience

WHAT TO EXPECT

  • General Pipeline Overview
  • Conceptual Discussion of Lookdev Workflows
  • Building a Reel, Resume and Professional Online Presence
  • Networking
  • Finding Inspiration to Drive your Development as a Lookdev Artist

WHAT NOT TO EXPECT

  • Software demonstrations
  • Fundamental 3D Skills
  • 3D Project Creation

Qualification Criteria

Student (final year)
Aspiring Professional (0 yrs of experience)

Day / Time

Times Per Month:Ā  WeeklyĀ 
Day / Time:Ā  Friday 9:00 – 11:00 AM
Timezone: EST

* You must meet the qualification criteria AND be able to attend the posted day/time of the circle (please note the timezone posted)

CIRCLE DESCRIPTION

This circle is designed for aspiring 3D and VFX artists looking to gain the foundational knowledge and skills to break into the industry. Whether you’re fresh out of school or transitioning into Look Dev from another role, this circle will give you the confidence and tools to navigate the professional landscape.

Together, we’ll work on:

  • Understanding the Industry: Learn about the pipeline and how Look Dev fits into the broader animation and VFX workflows
  • Crafting Professional Materials: Tune up your resume, cover letter, and LinkedIn profile to reflect your skills and ambitions
  • Networking and Building Connections: Discover how to build meaningful relationships in the industry, from networking events to online interactions
  • Sharpening Your Interview Skills: Practice answering common questions, talking about your work, and presenting yourself with confidence
  • Finding Your Footing: Gain insights into the different roles and career paths within Look Development and how to carve out your unique niche

Applicants should submit a resume and links to a portfolio or samples of their work. Donā€™t worry about being judgedā€”this isnā€™t an audition. This is about helping your mentor understand your starting point so she can tailor the circle to meet you where you are. By the end of this experience, you’ll be equipped with actionable strategies to take the next steps in your Look Dev journey. Letā€™s get you ready to shine!

ADDITIONAL Application Requirements

Please submit the following as part of your Application Profile:
*(AFTER you click to apply, you must go into your member profile and complete the member-specific portion; these requirements should be submitted through that profile):Ā Ā 

  • Resume
  • Portfolio,
  • LinkedIn profileĀ 
  • A personal statement explaining why this circle is right for you

Circle Leader

Heather Brown

Heather Brown is a distinguished 3D shading specialist with over 20 years of experience in the entertainment industry. Her work is featured throughout acclaimed franchises such as the Marvel universe, the Star Wars galaxy, Alien: Romulus, Cocaine Bear, Ice Age, Rio, ā€ŖHorton Hears a Whoā€¬, Epic, The Peanuts Movie, Ferdinand, and Spies in Disguise. She currently serves as a Look Development Lead at Weta FX and is an active member of ACM Siggraph and WIA.

Throughout her career, Heather has been instrumental in optimizing workflows for procedural look development, with an emphasis on achieving photorealistic shading and procedural fabric rendering in high-end film production. Her expertise spans visual effects, 3D feature animation, live-action, and post-production, where she has collaborated with teams around the globe to create intricate procedural surface textures for diverse environments and characters, from ancient forests of the thawing ice age to a fleet of special agents and melting bronze statues, to viscera and decaying comic book villains.

Before embarking on her 3D digital arts career, Heather spent a decade in live-action TV production, advertising, and media agencies in New York City. She holds a degree from Syracuse University’s College of Visual and Performing Arts. A passionate maker, Heather enjoys designing costumes and props and translating them into IRL incarnations, knitting, sewing, and cosplays, blending creativity with technical expertise as she continues to push the boundaries of visual storytelling.

ADDITIONAL INFORMATION

Current Title: Look Development Lead

Studio / Employer:Ā  WētāFX

Link:Ā https://www.linkedin.com/in/heather-m-brown-materials/

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